May 25, 2022
With over 20 years designing games that range from independent hits
to big-budget titles, Cameron has created stories and worlds for
some of the biggest games in the industry.
He co-founded Chair Entertainment, creators of the award-winning
Infinity Blade games, and wrote the script to Advent Rising with
best-selling novelist Orson Scott Card. In the five years that
followed, Cameron was Senior World Builder on Blizzard's Overwatch
team, and then Senior Story Developer with the Creative Development
team, building narratives for the studio's popular game worlds,
including Hearthstone, The World of Warcraft, StarCraft, and
Diablo. He wrote Blizzard's first web-comic, "Kerrigan: Hope and
Vengeance" which was ranked #1 on Amazon.com, and created the
Project Blackstone transmedia campaign for StarCraft 2. Project
Blackstone broke new ground for the company and transformed the way
that Blizzard Entertainment used media for audience immersion.
Following this, Cameron ventured back into the mobile space as
Creative Director for EA Games and Scopely - where he brought solid
IP-focused direction to titles like The Walking Dead: The Road to
Survival and Star Trek: Fleet Command.
More recently, Cameron has returned to the world of AAA games as
Creative Director with Sledgehammer Games (directing design and
narrative for Call of Duty: WW2 - the best-selling PS4 game of
2017), Narrative Director with BioWare Games, and is currently
Director at Mythical Games helping to pioneer the power of
blockchain technology in gamespace.